The Turing Trap

“The Turing Trap” was a Unity game developed over the course of 6 months for a project management class. The game is an educational puzzle game developed to help computer science students better understand formal languages.

The game takes concepts from formal languages, and transforms them into fun puzzle elements for the player to interact with. By the end of the game, the player will learn about all the basic concepts from formal languages.

“The Turing Trap” was developed by 5 people: Mark Helminiak, Doorva Vidaya, Corey Thiry, Roll Ready, and Pedro Vianna.


Download the Game Here!


My contributions

This game was a group project for a software engineering class. The game was built in the Unity game engine. I was in charge of organizing the team as well as designing the gameplay and mechanics. I made sure that our game was as educational as possible, while still remaining fun.

I was also responsible for designing each level, designing/coding the individual game mechanics, and ensuring that there were no bugs.

Additionally, I made all of the pixel art seen throughout the game.

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